For my first night without premium, I returned to Minecraft.
I settled in to the boring rhythm of keeping the Mooshrooms moving towards my base. We crossed two oceans and made it back to the home landmass. I was really bored, and irritated, with the whole thing – they just move way too slowly when swimming in particular. And then a little lake that I was crossing drowned one of them, after getting them both safely through over 10,000 blocks.
I was crushed. And immediately gave up on the whole project, abandoning the remaining Moosh and running back to my home base.
Next project – powered rails towards the Mooshrooms. Can you get a cow into a minecart ? It’s worth a try I believe.
I’ve found the ultimate strategy for Plague Inc, and I suspect it works all the time and very easily. The trick is, most of the time when I lose, it’s because humanity has researched a cure. And you can’t be too deadly, or you’ll kill off all the infected people and leave some healthy ones. So the simple idea is never to be noticed.
Humanity will not detect the plague (I think) if you have no symptons. It certainly worked with fungus and with parasite, at least. So make the disease infectious until you penetrate each country, then wait until all humanity is infected. Go for Total Organ Failure immediately (with saved up points) and watch humanity die.
I spent the rest of the evening messing around with Steam and played several games for a few minutes each. I noted that if Valve were smarter and displayed some kind of aggregated achivements mode, I would probably be playing more games longer. But my number of achievements lives within each game’s page only, kind of ruining the fun.
Pretty clearly, I’ll be back to tanks soon. Memorial day weekend for sure.