OPR – 1350 reviews later


I absolutely love doing portal reviews for Operation Portal Recon.

I have spent a lot of time looking at the Ingress Intel Map, planning fields and planning blocks.   And you get familiar with a lot of weird places across Southern California.    Playing the game also makes you wonder why portals got approved, why they got rejected, and so forth.   I get it much more, in my gut now, having run through the review process so many times.

As is often the case, there’s a fair amount of sloth, bureauacracy, and whim involved.

A random sample review

Your first question is “Should this be a portal” – it’s your first impression about the object shown in the picture.    If the thing looks *wow, fantastic* it’s a 5, and if it’s a picture of someone’s couch it’s a 1.   Once you rate it a 1, the review is recorded (presumably, as a reject) and immediately moves on.

Churches get automatic 4 stars from me, and usually 5 stars.   This is as per the portal worthiness guidelines.   I suppose libraries would too, except I’ve yet to rate one.    Automatic high stars also go to parks, fountains, and trail heads – since playing the game, I’ve found these to be good portals both in the sense of location, and neat things to be looking at or standing around.

Next you are asked if the title is correct.   It always is.   Unless it’s a really crap picture like someone just pressed the camera button randomly and described it as “asdf”.

“Is it historically or culturally significant” – a good criteria to use.    Not too many things are.    I have seen State Historic Landmarks, beloved local eateries, and rate those high for this point, but that’s the exception rather than the rule.

“Is it visually unique” – In the area.   This caveat makes sense.   Niantic apparently doesn’t want multiple representations of the same thing in one close area, so that neat little bike rack that was mass produced and installed 100 times in the space of 5 blocks is a one star.    But it’s otherwise obvious.   I’ve seen a lot of murals and art objects that got five stars, and rated two stars a lot of little street arts and plaques.

The lower half of the review screen.

Here’s some of the real good stuff.   On the left, you review Google Maps and find out if the object actually exists as per this source.    It’s not always obvious – sometimes, things are built after the last Maps update.   Or graffitti / murals are painted over.    That sort of thing.    Some of the objects are inside, or underneath trees, so you don’t end up seeing them.    You make you best judgement and enter a rating.   It helps to see the existing portals to determine where the thing is too.

Rate the location’s accuracy – which prevents agents from submitting things under false pretenses, like the guy who submitted photos of trail heads and GPS located them at his house.    Everything gets rejected based on these locations –

Residential Property.   Who wants Ingressers hanging out in their front yards for a fracking party ?   Nobody.

Primary / Secondary Schools.   Preschools.   Daycare.    Please, no pedo portals.

Military bases.    This baffles me, the military folks who submit portals on their bases.   Nobody can get in there guys; that’s not publicly accessible.   Same thing for motion picture studios.    And I rejected the portal at Gold Base for Scientology for the same reason.

Closed businesses.    Once it’s closed you can rarely access the portal again.   Even if you can, does it make sense to be going after the church portal that has been turned into a Holiday inn ?   Nope.

Safe walking access ?    This is the biggest.   Can an agent get there on foot (or, after parking their car) without getting run over or arrested ?    There are existing portals that don’t follow this rule and you can report them, but there are too many agents on both sides who just say “F*** it ” and trespass or stand in the middle of the road to hit portals.  So I reject all of these.    Many, many portals fall afoul of the location rule in some respect or other.

You can move the marker around if the location is off as per the maps.    There are a couple of challenges with that – first, Niantic does not appear to care.   I spent a fair amount of time moving locations, and then managed to see three separate instances where the portal was approved, I was reviewing something else in the area, and the portal was in the original location anyway.     Second, the tool is buggy.   Reloading the page is often necessary.

And three – surprisingly – the Google Maps are not perfectly tied together.   They provide four views – north, south, east, and west – and when you rotate the map, you would think they would all show the same area exactly.   They don’t.   They’re off by a factor of yards, which can matter when you’re talking about a mural on the side of a road.    The difference between hitting the mural, and having it be on the side of a mountain, is important.   So I usually leave the location alone.

Then, there’s the right side.    You can use this to look quickly for duplicate portals.    People submit the good ones multiple times, and if you find one, you click the existing portal and mark it as a duplicate.

There’s also a box for your comments.   I put in explanations of why I pick whatever rating I pick – usually for the low ones – and web links when appropriate to explain why something is important.   Like the web page for Mc Connell’s Ice Cream, showing it’s a historic local business for Santa Barbara.

You can also select the object on a database of items.   I started doing this, but the interface is wonky and irritating, plus it doesn’t matter for the rating decision, so I stopped filling in this optional item.

You can see your performance, quantity of ratings, and how many were accepted/rejected based at least partly on your rating.

It’s almost more fun than playing the game.   But when I can tell I’m getting sloppy I log off and stop making ratings, and go back to Minecraft, or whatever.   Paid reviewers – or Google interns – don’t have that luxury.    Some of their bad decisions are surely springing from that problem.

Niantic have crafted the review algorithm to try and stop agents who review based on game factors.   For example, the big farm that’s always up would probably benefit from having more portals.    If the ENL all vote no and the RES all vote yes, it’s supposedly known and taken care of.   The details aren’t provided to us agents for obvious reasons.

I believe there’s a timeout feature that isn’t disclosed either.   If I spend 20 minutes trying to review a portal, I think they time out – or I am getting random web errors as they work on the system.    It depends on what I’m doing.    I have crawled the streets to find out that the fantastic MLK mural is not actually on 3rd street – it’s on 9th street, six blocks away, because the agent was in a car when they were submitting the portal.   The very random GPS errors I don’t expect to find, but I look anyway sometimes.

As a general rule, LA does not need any more portals.     The exception is newly created subdivisions and communities, and whatever cool things get built.    What I’m really waiting for is the community deletion / editing tool which I assume is coming next.    But first – time to deal with more of the backlog.


Exploring the Mysterio world

For quite some time, as I improved my Minecraft world, the map looked something like this :

The impression being, a huge ocean, with some land nearby.

I eventually got around to making a boat to get back and forth between the swamps to the northwest, and the ocean monument excavation to the southeast.   And I decided to find out how big the ocean was.

Oceans in Minecraft are not the globe-bestriding colossi you expect from planet Earth.   I was pretty sure they would end at some point, making them actually “Ocean Lakes”, and I think I was right.

Pretty much fleshed out. Only the northern extreme remains unknown.

Biome variety now stands at :

  • Swamp
  • Roofed Forest
  • Desert/Beaches
  • Oceans
  • Stone Beach
  • Extreme Hills
  • Forest (Regular)
  • Birch Forest
  • Taiga
  • Mega Taiga

So I’m still looking for the big three – Jungle, Mooshrooms, and Mesa.

I managed to find a Woodland Mansion, and went in to investigate.   One of the Illagers was inside, and despite my plain iron sword and Level – 30 enchanted armor, he cleaned my clock very quickly.    Stuff lost (nothing irreplaceable) and a new respect for the Vindicator.

I’m thinking I’ll carve a road through the Extreme hills, and bridge over the ocean, to make a connection with the village in the west, then move on with a road from there.

Boating past huge waterfalls

A Tour of Magnus


I may have been a bit too pessimistic about the Magnus badge.   I previously posted about the bad things it’s brought me.   But the best thing about it is probably the tale I’ve concocted earning it.

It started down by LAX, in an area called the Flight Path.

The best kind of Ingress farm – a bunch of plaques close together.  I walked the streets around LAX for quite a few more.    I missed out on the Proud Bird – closed for construction.

Opening in June 2017

Of course, Downtown Burbank figured prominently in my walk for the badge –

And I also went to an area I had been to once before.    Near Valley College is an area called the Great Wall of Los Angeles, because of it’s huge mural along a concrete wash.   Someone made a small similar one along the wall of Las Palmas Park in Sylmar.

Canyon Country also figured prominently in badge points.

This is usually friendly territory, but we got most of it knocked down so I recapped a bunch of stuff.

This is usually enemy territory – except for Canyon Country Park (center), which is a ton of grey portals nearly all the time.

Then we visited something really cool – Holly Hock house, a Frank Lloyd Wright designed home in the middle of Barnsdall Park.

And the associated walk along Hillhurst avenue as we noshed on cakes from the Alcove Bakery.   After enjoying a huge late lunch at my favorite LA Mexican restaurant, the Mexico City cafe.

No search for portals would be complete without hitting Downtown Newhall as well.

And the local park at Placerita Canyon has a huge number as well.

Burbank also yielded the Olive Park portals.

It’s been renamed George Izay park, but I’m old school.

My return trip to LAX was interesting.   I first walked among high end hotels for travelers at LAX.

And I finished up my time there on Inglewood Avenue, in a poor neighborhood but proud, vibrant, and friendly.

I would have never known these old school markets were here.

The final stop, and earning the badge, brought me to 3rd Street Promenade in Santa Monica :

And while wandering around with my wife buying nonsense in the stores on 3rd street, I have my Magnus Architect medal.   Happy Mother’s Day !

The Magnus Badge


After level 16, one of the things that keeps you going in Ingress are the badges.   The quantity of “things” you need to do to progress them is mind boggling, but it’s still fun.   Then, Niantic decided to mix things up a bit with the Magnus badge.

This badge is a limited time event, two weeks long, and you have to put down 1,331 resonators in different portal slots to earn the first level.    The second level is available at 3,113 slots.   I found myself with a whole lot of slots filled easily and decided to go for the Architect (level 2) version.

Most of the gameplay in Ingress is team based.    If someone else makes a field that you wanted to make, you can shrug it off, or create a nearby different (probably smaller) field instead.    You want to see all the portals a deep beautiful blue, defended and linked up, and you always try to take out green whenever you can.    The new badge has totally screwed that up.

This is a limited time event, so the only thing I’m doing is dumping resonators onto portals.   Then it’s on to the next one.    Then it’s back to reality.    Rinse and repeat.   I look over the intel map for big clusters of grey portals, and get annoyed when I find some owned by my own team.   I wanted to capture those things.

Linking ?   Defending ?   It is to laugh.   The challenge is to have enough resonators to dump down on portals, since each one has to be yours, and it’s easy to run out of some if you’re trying to fill every slot.    All other actions take time.   I need to spend my time on reaching, and filling out, portals.

You can upgrade portals for points towards this badge, but in all honesty, if I depended on that for badge points I would never receive the badge.   So I look for green portals to kill – which is good and normal – and stay away from any area that I have already been in (Bad !) , or which my teammates have blued up a bit (Very bad !).

I hope there aren’t any more badges that really screw the normal game up like this.   I like the idea, but the implementation doesn’t really work for me.    I get the problem – if they make it too easy, everyone gets it and kind of ignore it, and too hard and even the unemployed folks who 24/7 the game don’t get it.

It would also be solvable by just…. ignoring the damn thing.   I don’t seem to be able to do that.   So as of this writing I need another 180 points which should be doable in Burbank, and I need to complete it by 5 pm Friday the 19th.

Operation Portal Recon


For quite some time, Niantic has been tuning a new portal approval mechanism for Ingress, and it went live today.

This is the interface on Mobile

There are a number of criteria you are asked to rate each submission on –

  • Good Title
  • Historical/cultural signifigance
  • Visually unique
  • Accurate location
  • Safe access as a pedestrian

And ultimately, you rate it as to its worth as a portal.

This is specifically for the backlog of portal requests only.   Niantic hasn’t allowed new submissions for a really long time now, and presumably this is the first step to permitting them again.

(Then there’s the existing low quality portals that should be removed, but one thing at a time.)

Some submissions are pretty bad –

Nice baseball cap. Lousy “portal”.

Much better. A trail head.  And the Web Interface shown.

I can get behind helping out with the portal backlog.    It’s fun !    At least, at the start it will be.    Who knows if it will remain so into the future.

Sand, sand, everywhere


Still digging out the Ocean Monument.

The torch trick worked.    If you have a long column of sand to dig out, just dig out the bottom block, and super quick place a torch in there before the sand has a chance to fully fall.    The sand blocks then break themselves on the torch and you are left with a stack of sand in a fraction of the time it would take to break all those blocks… and drink milk to deal with the Guardians.

And it’s fully dug out….. sorta.

But I’ve only dug out a portion of the monument – maybe 1/3 of it.  So now it’s time to expand the box.

One thing I had figured out is that it’s easier to fill in if instead of simply pouring sand and super slowly expanding the “island”, you fill it in in a box first, and then put lines of sand through that.    It reduces the area that the guardians have to swim and spawn in.

Filling it all in

And then, I ran out of sand again.    Four large chests full and I can’t even fill in enough to start digging out.

Left side is about 2/3 full.

Out I went to gather sand, and managed to fill it all along the left side.   The process of digging it out was difficult, partly because of the difficulty of draining the inside of the temple.

All the sand is great at emptying the exterior.   The interior is a big challenge to fill with sand – bigger than I have patience for.    The second you expose the interior, Guardians are attacking you, and it’s very possible to get lost and drown trapped under the roof of the monument.   So I gave up trying to excavate it “dry”.

The destruction begins on the right wing.

Impressive screenshots are at an end.   Now it’s just a matter of breaking the thing down and getting at the “treasure” – sponges and gold blocks.   No elder guardians found yet – one is in the center top of the temple, and still looking for the other two.


Restarting an Abandoned Project


After my son, yet again, got interested in Minecraft and building all kinds of strange things, blowing things up with TNT, and all kinds of creative-mode shenanigans, I found myself loading up my latest Minecraft world and adventuring again.

While my super-long-road project was well behind me, TAGN took a slightly different take on the whole thing and has been progressing on it for months.

The Mysterio world – so named because I deliberately decided not to use the various tools for finding things – has revealed Swamps, Roofed Forests, Deserts/Beaches, and Oceans.    I have a cobblestone path through a lot of the ocean, having decided not to hoard dozens of chests filled with a single resource, and instead to put it to use building various things.     Seems I have not posted about this map since June of 2016.   And as I read my old post I realized I never finished digging out the Ocean Temple.

Time to restart the project.

Armed with tons of sand, I began dumping it into the ocean months back.  I had sketched out a box which, from the limited land-based view, seemed to cover the major parts of the ocean temple.    After running all over the desert I eventually got enough sand to fill in the box and cover a lot of the temple.

Only a lot.    The thing is much bigger than I had anticipated.    And I got bored.  So after filling in the box completely I completed a few additional projects –

  • Expand the wheat farm.   By the time I’ve finished harvesting, the first blocks are ready for reharvest.
  • Trap a couple of cows and start beef/leather farming.
  • Overland path along block 1000, connecting to a nearby village
  • Full enchanted Diamond equipment

All the beef and leather a man could want.

I have not yet managed a full chest of iron ingots – which is what I was waiting for to start building a railroad.    Increasing the iron generation in the game was a smart idea, so that instead of digging and saying “Bah.   More diamonds.   Need IRON !”, I have enough iron for a massive railroad.   If I can dig it up.

So far, I have resisted the temptation to simply harvest the exposed blocks and start destroying the Monument.   I just read about a trick to re-gathering the sand I will have to try out, which should make it a breeze.    And then, I’ll want to cover the left wing as well as finish covering the right wing.     One additional tidbit discovered having read a lot of Ocean Monument posts on the internet is that they are about 77 blocks long.    With a little math I can sketch the box out a bit more accurately.

The first hints of prismarine…

Huge columns of sand to dig out.

It’s getting to look like a structure under there !

So now, I should dig down to the point that I can walk into the front door.    It will take a bit of time, but that’s always available in Minecraft.   The Mysterio world has finished its first in-game year, but no end is in sight.

Why, How Dare They !


It was a typical work day in Downtown Burbank, until it wasn’t.    I blued up the uncovered parts of downtown, someone came in and wrecked it, I blued things up again.   The usual.   The usual suspects making their appearances and doing their things, whether helps or hindrances depending on their team.    A local ENL was spending extra time downtown for whatever reason – I was teasing him about having lunch, but he’s staying in that area for FAR too long for it to be that.

Meetings went OK.   I get an order (?”Request”) to hurry up and finish up a review of some data before next Tuesday so I am moving forward with that.   Sitting at my desk, my scanner by my side and charging while open, with the PC in front of me filled with numbers.    And I look at the scanner and see a big old field built right next door !    So of course, I took a closer look.

The ENL agent had first taken out a blocking portal, and then moved in next door, and thrown a major field.    This is not a BAF – more of a LAF, little field, but with 6 layers at 20k each it counts a fair bit.   He seemed to be alone.    I went out to tussle with him, nervous about finishing my assignment, but this is clearly my fight.

As I am killing my next-door-anchor, I find out this is actually the first part of his layering plans.   WHAT ?   HE’S GOING TO LAYER THROUGH DOWNTOWN BURBANK ?    I didn’t think so, and set out to stop him.

First portal got an Axa and some other shield, which went down quick.   It was nice to use Ultrastrikes for a change instead of recycling them.    And while I’m killing the first one, a second one pops up and extends the field.

Down Angeleno I raced.    I knew he was going to continue to layer, how far I had no idea.   So I went past his portal to another and threw a blocking field.   And damned if he didn’t throw yet another layer as I’m doing this !

I ran right past San Fernando looking for a block.

I get my block up.   He can’t go farther without dealing with that, at least.    I fishhooked through the streets and alleyways and took down both of his other anchors.    Now I should be done, I’m thinking.    I haven’t SEEN him do anything else, maybe he’s out of keys and has left.   Better see what I can do to throw blocks.

I was not finished.   Back he went to my next-door portal !    I walked into range and the duel began, with an OK result.    I wanted to stop him before he fielded, by knocking resonators off an unshielded portal.   It works sometimes, depends on the enemy agent.  But it didn’t work with this guy.   He put down more resos, linked it, and used an AXA.   I continued cutting loose with bursters.    After he put down a second AXA on the portal though, it was an easy decision to let loose with an ADA to flip it blue and kill his field.   Now I have a strong portal in my neighborhood.

I am madly trying to put eyes on this guy, despite my less-than-impressive record at spotting agents.   Best guess is he did see me – I am not subtle given this unexpected intrusion.    Up the street I went towards Glenoaks looking for blocks in case he decided to go after his AXAs again.

This place is a portal. Why, I am unsure.

I capped the Fosters Freeze and threw a few blocks.    Downtown looks OK assuming the enemy agent has retreated, but he isn’t done.   How many keys did this guy have ?   He takes a portal across the street, fields it, and I retake it, and we keep trading until finally he has has field up one more time, right in front of the Fosters Freeze.

What a nasty, ugly field over the Verdugos and anchored in the surrounding communities.

No help has materialized – probably because it’s tough to drop work and play a game.   I realize my antagonist is going to just keep throwing so I verify the checkpoint times and retreat.   I mostly need to keep him from increasing the size of his field – obviously, he’s going to keep throwing this a lot longer than I have time for.   And it works – he leaves too.   And the field goes down, finally, as I leave work for the day and blast it into oblivion.   No checkpoints made.

It’s a bit of a sobering reminder – your portals ARE NOT YOURS.    It’s all part of a gameboard, that may find unexpected pieces upon it at any time.    I did not expect pulling a layered field down through Downtown – it probably helped him that it was still half ruined from ENL attacks.    And I played right into this guys hands, actually.

Clearly this dude does not care about the greater score – he was scoring MU for Illuminator and bragging rights.    The guy already has his onyx, with over 10m MU scored.    The better strategy was to block and leave it up, knocking it down near checkpoint time.    I’ll remember this in case this happens again.

And in the meantime, the eternal battle for Burbank continues.

It’s pretty even in Burbank, as usual.

And Santa Clarita looks unexpectedly Blue and Beautiful !

I’m not keeping up my side of the town though.


Two Years of Ingress


Tomorrow is my two-year anniversary in Ingress.

I have changed immensely in the past two years.    See that blog title ?    Today, Gaming Is Life is even more correct.    Ingress and Life are interconnected tightly.   To illustrate, here’s the typical workday for me.

530 am.   Get up, check the Intel Map, scanner, and communications.    7 am, leave the house, drop off my daughter.    730 am, hit nearby portals and dump all XM into charging.    Drive to work.   Charge and hack when I can.   8 am, set up Burbank depending on what the enemy did.   Charge keys.    Start hacking to distraction – all items collected can be turned into XM, for charging.

During the workday – take breaks.    Watch what’s happening while spreadsheets are constructed, systems inspected, emails dictated, and employees instructed.   Take a walk when you can and build.   React to communications.   Oh, and charge keys.

430 pm.    Time to go home soon, make a plan.   Hit a minimum of 1 portal and make some fields or throw some blocks.    Charge keys.    Ask your wife what you’re supposed to be doing.    Take your kids to it (usually), or just go and do whatever it is.   And naturally, figure out if portals are nearby.   Hack them and build fields.

At all times, keep your XM bar “not full”, so that you can charge keys.    Drive for a while, and whenever you stop, dump that XM into a decaying portal.    Burn gear as you go, you certainly don’t need most of it, and leave about 1900 items in inventory so you can hack.    And because, you need to charge.

8 PM.    You’re in for the night now and usually “off duty”.   Homework is done, bills are paid, kids are fed.    Charge some keys and fall asleep, ready for 5 am tomorrow.

Weekends, special days, non work days – these all include Ingress integration.   The car broke down on Sunday in Belmont, CA – I walked the streets on Monday while they fixed it and blued up the area while collecting uniques.   So many of my uniques have come from situations like that.

Today, I find myself uninterested in big fields.    They’re just too much work to organize !    And the payoff is uncertain.    Instead I help others make their BA fields, stay in touch with the Resistance “Leaders” and help with the grand game as appropriate, but mostly keep the ground game going where-ever it is I happen to be.

I have seen a lot of changes in personnel as I’ve gone through the past two years.   Friendships have been made – to the extent you can via chat systems – with a staggering number of people.    I’ve been sad to see people go, sometimes due to leaving the game, and sometimes due to moving.     The cycle of dominance in any area moves around depending on how much time each side is putting into the game.

I am also surprised to see regular opponents disappear and reappear.    As I’m writing this a greenie I thought had quit forever took out a nearby portal.    The enemy has the same attrition problem, and familiar opponents have disappeared, new ones have come and gone, but my two main antagonists – one in Burbank and a couple from Santa Clarita – still are fighting against me, two years later.

One thing that keeps me going is badges.    I need about 600 more fields to get platinum Mind Controller; and all the other ones keep ticking away.    Fields are the easiest for me to make, working in a portal-dense area like I do, as I keep working towards double Trekker badge and a triple Translator badge.    Oh – and just like everyone else – my (?Deca ?   Ten times) Recharger badge.    Hang on, found some more portals that need charging.

Ingress 2.0 is rumored, and that’s about it.   I’ll believe it when I see it – we’ve waited about a year I believe for portal submissions to come back; in the meantime I’ve given up, the portals are the portals and their relationship to the real world is not that important to me anymore.    So Niantic doesn’t know how to move things forward in a useful period of time.    Pokemon was uninstalled months ago and won’t be coming back to my phone.    So for mobile gaming it’s Ingress, now and likely into year three.

Operation Portal Recon will someday provide a way to help with new submissions.   In the meantime, most portal removal requests and edits get rejected.    I did get a single removal request through – after, I dunno, 10 months of waiting – but the dozens of other edits suggested have all been ignored.    And guess when OPR is going live ?   Yeah, I don’t know either, but my guess is September 2017.

I look forward to working with my team for the next year.   Hopefully we can make LA County very blue; or just as important, Burbank totally blue, or finally have the Resistance take Valencia.    Eat, drink, be merry and hack together during the events that we all try to attend together.

Oh, be right back, time to recharge another portal.

Shards and Noobs, 2017 edition

It looked very pretty.

It looked very pretty.

The shard game – “Ingress as Air Hockey” – is in full swing again, and this time Niantic mixed up the rules and made many targets across the world.    One of them appeared in Downtown Pasadena, so I got my newbie and organized a night to go Ingressing out there.

I managed to farm a bunch of keys for the portal – available for RES players, just ask ! – so the primary goal for the evening is achieved.     Not that it’s likely that they will be needed, the closest shard – “Hockey Puck” – is in Peru.    But you never know.

The secondary purpose of the evening was a DISASTER.    I didn’t look carefully at Pasadena.    The day before, there were a group of ENL one resonator portals all over the area, and a few RES links and fields.     Seemed like time to go clean up, meet people, and level up my newbie friend.

Instead, I met no one (from our team anyway), the place was crawling with ENL, and there were many L8 portals well shielded fielding over the areas that I was in.    They got very busy over Friday night.

And my noob got discouraged and distracted.   We brought along a third friend – “I’m not playing this stupid game” – who found out we were going out and wanted to join us.   I didn’t really want him around on Ingress night, but I got him.   And this really made it hard to stop and Ingress.   I tried to do things as we wandered Old Town Pasadena, but neither of them wanted to stop.   When we finally did, we cleared a little area, and the ENL did what comes naturally and took away his portals.   In his noobness he found that very frustrating, even though I helped him recapture.    And he declared, yeah, I’m not playing this game.

So I’m a failure at recruiting for sure.    We’ve left very little contested areas in the SCV – it’s either Green or Blue – so it would have been hard to take him somewhere local.    But a quiet area is what he needed; you’re not going to get quiet if you’re near a shard target.

I did have a lot of fun defending the shard target – it started out as ENL last week, they scored it twice I believe – even though we were unsuccessful in stopping them.    I managed to throw links from Santa Clarita to Running Springs – all the way across the Angeles National Forest.

23 months into this game and not ready to stop.