Time to start a new game. This time, I think I know what to do to win; plus I want to document the exact “winning path”, which I did not previously.
Important steps apparently include –
- Research ALL OF the “Mission to….” techs.
- Research roughly all of the Purple techs. Some show up after the final battle tech, something to do with Exotic Matter, but those do not seem to be required.
- Keep the aliens off of the Earth.
I choose the game with just Resistance and Servants, Cinematic mode.

I settle on this group – two good countries, each with 5 ADM, and a persuasion 8. One of them is young too. I hold off on immediately hiring a third councilor, since I know that you will likely keep each councilor forever. But I do give them more contemporary and political names.
My takeover of Earth proceeds, and in a few years I have the EU fully intergrated, Russia under my control with most of “The Stans”, and this game I mix it up a little by moving into Asia and conquering China.
One of the little tricks playing the game this way, is frequently other players on the internet give advice to just get a nation, then abandon it. That doesn’t exactly work with just two factions – many nations never end up under faction control. The process of getting China resulted in me being stuck with Myanmar, a horribly low GDP and high unrest nation; and one control point in Vietnam. Did you know Vietnam was a rival of China ? I sure didn’t. I have abandoned it several times but the Servants never come for it.
I am moving forward with taking over India and otherwise improving all my nations.
This playthrough I am much more aggressive with the Servants, infiltrating them multiple times and assassinating their councilors as often as possible. They keep ending up with these people with zero loyalty after their predecessors got murdered, which just makes continuing the cycle easier. Unfortunately, I do not have anyone with Hostile Takover so I’m not getting any of their orgs.

I have researched Mission to the Asteroids but I’ve not probed any of them – all of my boost is going towards getting Mars up to speed. The Moon was okay and I took several sites but clearly Volatiles are going to require the Mars sites.
Due to a lack of materials my first warship has not yet been completed – to get the Alien tech – but I am ready to kill an alien councilor; this seems to be the next key step in winning the game.

But, fortunately for the citizens of Senegal, he gets him.

And, time passes, and at last October 2027 rolls around. Volatiles etc are being accumulated now, so I have some of everything as income, so it’s time to design a ship to take out one alien.
One problem. I am not sure at all that I should be creating a ship with solid rocket boosters. The material requirements are very high, including two hundred engine propellant tanks. I’ll need two of them to have more combat rating than the alien ship I see.

Eventually, I acquire enough materials, and by 2029 build two of these ships which take out the alien handily.
Now I seem to be in a pickle though. My alien hate rating has gone up to 4 – is this partly because of aggressively murdering the Servants ? Whichever it is, I need to get them to calm down as I do not have anywhere near enough assets to start fighting them.