Thanks for the comments to yesterday’s post. It seems like I should just dive in to Marvel and enjoy the game, and if I hit the cap or otherwise want to start again, I can buy more “game” via a new hero for a few bucks.
I went ahead and unlocked the Hulk anyway, with eternity splinters I’m granted at login at some point. The Hulk was always my favorite growing up, and I had several years worth of the comics before I sold them all after moving out of Mom’s house at 21. I’ll have to play him, but first, let’s try Cap.
It didn’t take long. I uncapped Captain America and have him all the way up to level 15 already. The levels came fast and furious as I ran through the content the way it’s obviously meant to be chewed up – smack things around fast and furious.
The limitations of the Marvel game are quickly obvious – bank space. Naturally.
It looks like I can spend real money and get more bank “slots”, each of which will open up space for 48 additional items. Yeah, I’ve done these games before, and I can tell that bank space is not going to be a priority unless I start obsessively playing the game.
Compound that with the fact that it’s shared among all of your heroes and I can see the priority will be based on people, and not gear. That’s fine actually – this should be a bit different of an experience, then.
And next, there’s the bugs.
All I have to do is pick up additional items, find anything that’s blue quality, and I can craft a nice purple item. Except, when you try to craft one, it fails.
This error continues after logout, and after waiting a day to see if it would just “go away”. I’m assuming this is permanent and means the crafting system isn’t all that useful.
At first I didn’t get the cutscene art – it probably comes from not reading comic books for this many years. But all the cutscenes are not animated, just drawn pen-and-ink style, with voiceovers. Kind of like how you would experience Marvel as you read the comics. Once that lightbulb went off for me, I enjoyed it more.